Medusa
Snakes
Alive!
It's 1996 and me and a
fellow amusement park pal are chewing the fat:
Pal: "You
ever been to Marine World in California?"
Me: "Ya
mean SeaWorld in San Diego? Nah, not in years."
Pal: "No,
the one near San Francisco."
Me: "There
ain't no SeaWorld in San Francisco."
Pal, slapping
me upside the head: "Marine World... in Vallejo..."
Me, thinking
hard: "What the heck are you talking about?"
That's the way it was, just a few years back, when the former Marine World
Africa USA was sliding down a mighty slippery slope. Attendance
at this wildlife park and oceanarium had declined steadily over
four consecutive years, its vital signs dropping fast. This funzone
needed intensive care, stat.
Along came
Premier Parks, already famous for resuscitating underdeveloped
properties. Taking over management of the ailing Marine World,
Premier reached into its bottomless medicine bag and pulled out
$9 million worth of TLC for the 1997 season. That year, the company
added the Tiger Island Splash Attack exhibit/show, the DinoSphere TurboRide(TM), an Iwerks Entertainment simulator
ride, and Popeye's Seaport, a themed kiddieland complete
with seven rides suitable for the Thrillseeker-in-training. Marine
World's pulse was on the rise and Premier was just beginning to
work its curative magic.
Over the next two years, Marine World exploded with new thrill rides:
Vekoma's Boomerang and Kong, a suspended looping
coaster; the spectacular Great Coasters-designed Roar woodie;
a Top Spin; a Wave Swinger; a Hammerhead; a Wipe Out; and many
more. Marine World had become the kind of Wild Life park we all
appreciate most and when it earned the Six Flags prefix in 1999,
its return to robust health was sealed.
Of course,
1999 was also the year that New Jersey's Six Flags Great Adventure
introduced the first of Bolliger & Mabillard's astounding
Floorless rollercoasters, Medusa.
Little did we know that another would soon follow.
.
. . . . . . . . . . . . . . . . . . . . . .
Here it is, Spring 2000, and Six Flags Marine World is giving the good folks
down at Paramount's Great America reason to be looking over their
shoulders. Sure, PGA, home to the new Stealth,
is still NoCal's thrill ride pacesetter. But this upstart is coming
on strong.
Walking around
the hilly territory, you get the feeling it's a place in transition,
a work in progress, caught a bit between the park it was and the
park it is rapidly becoming. But from the moment we arrive, the
message is clear: Marine World wants our love. Grandstanding
right over the main gates are SFMW's two star attractions: Roar
to the left and Medusa to the right. That's called putting your
best foot forward, people.
SFMW's own
Medusa, while sharing a remarkable number of layout elements with
its East Coast sister, is just a little taller, a little faster
and a little more outrageous, thanks to a new variation on B&M's
Cobra Roll that's been dubbed the "Sea Serpent." And
like everything else that arrives with "Bolliger & Mabillard"
stamped on the customs manifest, this floorless is flawless.
.
. . . . . . . . . . . . . . . . . . . . . .
More than ever, I'm convinced that when it comes to
these floorless critters, it's the front row you've gotta go for.
Track and thin air and nothing else. What a panoramic punch in
the gut...
We pull out
of the station, round a U-turn and start heading up. First time
or not, ya can't help but look down between your flip-flopping
toes and see those fat tubular rails and cross-sections passing
slowly beneath them. From this too-close-for-comfort perspective,
they look bigger, meaner, than they do from within the
confines of an enclosed train. There's gotta be more than 12 inches
of clearance, but it seems like so much less.
Soon, we're
about 15 stories high and off to our right is the first leg of
Medusa's course, a one-two-three inversion medley waiting to churn
us like butter, just like the Jersey Girl does. We swing around
a bend and plummet.
Hitting 65
MPH, our trains soars right into the gorgeously pure geometry
of the vertical loop, those rails coming alive and curling back
to snap us head over heels nearly 130 feet above the ground. Back
down we race and climb right up again into the dive loop, rising,
tipping to the side, inverting and falling, only to swoop directly
into an exquisite Zero-G roll. Bada-bing, bada-boom!
And now this Medusa goes her Atlantic counterpart one better with the Sea
Serpent element. Masters that they are, Messrs. Bolliger and Mabillard
started with a standard Cobra Roll but then grabbed one leg and
twisted it all the way around to face in the opposite direction.
The train
blasts up the introductory slice of this zany curlicue and performs
the first upside-down tumble. Pulling out of that inversion, we
make a mid-air dive to the left. But instead of continuing in
that direction, as we would at the halfway point of a Cobra Roll,
we jam up to the right and go wonky a second time, screaming
back in the same direction we were headed before it all began.
Genius never rests, friends.
You've got a very short time to figure out which way is up as we glide onto
a brake run. But we're off that single horizontal stretch of track
in no time, making a smooth, banked plunge down into the first
barrel roll.
There's a
high-speed spiral to navigate before we slither through the second
barrel roll, and then we come to a stop, forced to lift the shoulder
harnesses and disembark. Ah, parting is such sweet sorrow...
.
. . . . . . . . . . . . . . . . . . . . . .
In terms of quantity alone, Marine World's ride collection is a long way from
being anything spectacular. But consider what it was just three
years ago. Amazing.
And now with
Medusa and Roar riding high, this Six Flags toddler is home to
both a woodie and a steel coaster that are among the best in the
world. Even more amazing.
It's a given
that the friendly Marine World/Great America rivalry will heat
up in the years ahead, which can only mean continued surprises
from this burgeoning member of the Six Flags family. And PGA has
already announced a major addition for 2001... Do you smell something
cookin' in the kitchen?
.
. . . . . . . . . . . . . . . . . . . . . .
Medusa
- TRACK LENGTH:
3,937 feet
- TOP SPEED:
65 Miles Per Hour
- MAX. HEIGHT:
150 feet
- MAX. DROP:
150 feet
- INVERSIONS:
Seven
- RIDE DURATION:
Approx. 3 minutes, 15 seconds
- CARS: Three
trains composed of eight cars. Each car accommodates four passengers
across.
- CAPACITY:
Approx. 1,600 guests per hour
- MANUFACTURER:
Bolliger & Mabillard, Monthey, Switzerland
Medusa
logo artwork © 1999 Six Flags. All rights reserved. SIX FLAGS
and all related indicia TM & © 1999 Six Flags Theme Parks,
Inc.
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